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net3d-0.08
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m2.def.v
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1995-06-22
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4KB
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118 lines
vehicle m2 def {
name "Bradley M2"
type tank
weapon tracer
hp 35
ammo 100
object {
at 0 0 0
points { 11 5 0 -4 5 0 -6.5 5 2 12.5 5 2 13.5 5 2.67
13.5 5 2 11 3.5 0 -4 3.5 0 -6.5 3.5 2 12.5 3.5 2
13.5 3.5 2.67 13.5 3.5 2 }
face 38 f { 2 1 0 5 4 3 }/*left track*/
/* face 38 f { 6 7 8 9 10 11 } */
face 72 f { 4 5 11 10 }
face 34 f { 11 5 0 6 }
face 32 f { 6 0 1 7 }
face 34 f { 1 2 8 7 }
}
object {
at 0 0 0
points { 11 -3.5 0 -4 -3.5 0 -6.5 -3.5 2 12.5 -3.5 2 13.5 -3.5 2.67
13.5 -3.5 2 11 -5 0 -4 -5 0 -6.5 -5 2 12.5 -5 2
13.5 -5 2.67 13.5 -5 2 }
/* face 38 f { 2 1 0 5 4 3 } */ /*right track*/
face 38 f { 6 7 8 9 10 11 }
face 72 f { 4 5 11 10 }
face 34 f { 11 5 0 6 }
face 32 f { 6 0 1 7 }
face 34 f { 1 2 8 7 }
}
object {
at 0 0 0
points { 14 5 3 12.5 5 2 -7 5 2 -7 5 4.5 12 5 4.5
14 -5 3 12.5 -5 2 -7 -5 2 -7 -5 4.5 12 -5 4.5
11.5 4.5 4.5 -7 4.5 4.5 -7 3 7 8 3 7
11.5 -4.5 4.5 -7 -4.5 4.5 -7 -3 7 8 -3 7
13.5 5 2.5 13.5 3.5 2.5 12.75 3.5 1.5
13.5 -5 2.5 13.5 -3.5 2.5 12.75 -3.5 1.5
-6.5 5 2 -6.5 -5 2 -6.5 3.5 2 -6.5 -3.5 2
-5.875 3.5 1.5 -5.875 -3.5 1.5 }
face 78 f { 2 1 0 4 3 }/*side*/
face 78 f { 5 6 7 8 9 }
face 95 f { 3 4 10 11 }/*top*/
face 95 f { 15 14 9 8 }
face 95 f { 4 9 14 10 }
face 76 f { 2 3 11 12 16 15 8 7 }/*back*/
face 79 f { 5 9 4 0 }/*front upper*/
face 78 f { 10 13 12 11 }/*top sides*/
face 78 f { 14 15 16 17 }
face 85 f { 10 14 17 13 }/*top front*/
face 95 f { 17 16 12 13 }
face 73 f { 21 5 0 18 19 20 23 22 }/*front lower*/
face 64 f { 2 7 25 24 }
face 73 f { 26 27 29 28 }/*back lower*/
face 64 f { 28 29 23 20 }/*bottom*/
}
object {
turret
at 0 0 7
points { 1.5 2.5 2 -3.0 2.5 2 -3.0 -2.5 2 1.5 -2.5 2 2 -1 2
2 1 2
1.5 3 0 0 3 0 0 2.675 0.5 -3.5 2.675 0.5
1.5 -3 0 0 -3 0 0 -2.675 0.5 -3.5 -2.675 0.5
3.5 1 0.75 3.5 -1 0.75 2.5 1 0 2.5 -1 0
-3.5 0.5 2 -3.5 -0.5 2 -4 1 0.5 -4 -1 0.5
0 2.5 0 -3.0 2.5 0 0 -2.5 0 -3.0 -2.5 0
-3.5 0.5 0 -3.5 -0.5 0
1.5 -3.5 2 0 -2.5 2 0 -3.5 2
1.5 -3.5 3 1.5 -2.5 3 -2.5 -2.5 3 -2.5 -3.5 3
-2.5 -3.5 2 -2.5 -2.5 2 }
face 93 f { 5 4 3 2 19 18 1 0 }/*top*/
face 75 f { 6 0 1 9 8 7 }/*sides*/
face 75 f { 10 11 12 13 2 3 }
face 74 f { 9 1 18 20 }/*back*/
face 78 f { 20 18 19 21 }
face 74 f { 21 19 2 13 }
face 82 f { 15 4 5 14 }/*glacis top*/
face 73 f { 17 15 14 16 }/*glacis under*/
face 78 f { 0 6 14 5 }/*front sides top*/
face 78 f { 10 3 4 15 }
face 70 f { 10 15 17 }/*front sides under*/
face 70 f { 16 14 6 }
face 73 f { 22 8 9 23 }/*cutbacks*/
face 73 f { 25 13 12 24 }
face 72 f { 23 9 20 26 }
face 73 f { 26 20 21 27 }
face 72 f { 27 21 13 25 }
face 70 f { 22 7 8 } /*li'l bits*/
face 70 f { 11 24 12 }
face 70 p { 28 10 3 }/*launcher props*/
face 70 p { 12 29 30 11 }
face 76 f { 32 31 3 28 } /*launcher front*/
face 76 f { 33 34 35 36 } /*lback*/
face 95 f { 34 33 32 31 } /*ltop*/
face 73 f { 36 35 28 3 } /*lunder*/
face 74 f { 35 34 31 28 } /*lsides*/
face 74 f { 3 32 33 36 }
}
object { /*gun*/
turret
at 0 0 7.75
points { 3.3 0.1 -0.1 3.3 -0.1 -0.1 3.3 -0.1 0.1 3.3 0.1 0.1
7.7 0.1 -0.1 7.7 -0.1 -0.1 7.7 -0.1 0.1 7.7 0.1 0.1 }
face 40 f { 0 4 7 3 }
face 40 f { 1 5 6 2 }
face 40 f { 0 4 5 1 }
face 40 f { 3 2 6 7 }
face 40 f { 4 5 6 7 }
}
}